|“||Super Hostile is now Online||”|
|Super Hostile Online|
Super Hostile Online features three major themed areas and thirteen dungeons for the player to explore and conquer. The player starts out in Valgarde City, which features shops and housing districts, as well as redemption centers for loot tokens awarded for defeating certain dungeons. New players will start out with an iron axe and 40 gold nuggets to get them started. Valgarde City is Adventure Mode only, so no blocks can be placed or broken here.
Eastern Commons is the main survival area of SHO, where players can farm for basic resources and find the warps to the dungeons. Additionally, the player can find shrines that offer power ups at the cost of their hunger bar draining at a faster rate. Other small features such as minor cosmetic look-out points and esoteric Easter eggs can be found as well. Like Valgarde, this is an Adventure Mode only area.
Western Uncommons is the only Survival Mode area in SHO, and has been described by Vechs as being a "peaceful building area". This area is not meant for fighting or exploring, but rather for community or creative builds. Despite the area being in survival mode, no mobs will spawn here aside from Ghostly Fishermen near the fishing hole.
Dungeons are the main way for players to progress in SHO. Most dungeons are a part of a numbered sequence that is divided in to sets of three, with each set carrying its own theme. The first floor of each set has an Outpost that players can unlock, which lets them return to that floor at will rather than repeating the floors prior. Defeating the final floor of a dungeon set always awards Dungeon Coins, which can be redeemed for valuable loot.
Main Article: Outposts
Outposts are located on the first floor of almost every dungeon set, excluding the first. Unlocking the Outposts is vital to game progression. The act of unlocking an Outpost not only allows players to return to the floor the Outpost is in at will, but also allows them to access housing districts with themes congruent to the theme of the dungeon set. Furthermore, it allows them access the class system at the Garden of the Three Paths.
Main Article: Dungeon Coins
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lly gained any time the player defeats the final floor of a dungeon set, with the exception of floor 3. They can be redeemed in Valgarde for a variety of useful items, such as building blocks, tipped arrows, potions, experience bottles and even enchanted weapons and armor. The amount of coins given increases with each set, giving the player more chances to acquire rare and useful materials. Beginning at floor 10 and above, unlocking Outposts has the added benefit of a one-time pay out of dungeon coins.
Main Article: Paralogue Dungeons
Paralogue Dungeons are non-essential side missions that are not a part of the main floored sequence. These Dungeons offer the player additional perks, such as the ability to purchase levels to help late-game players recover quickly from a recent death. The only Paralogue Dungeon at the moment is the Cave of Bones.
Main Article: Garden of the Three Paths
Within Valgarde is the Garden of the Three Paths, where players can select a Class to gain powerful upgrades. A Class can only be selected if the player has unlocked the required Outpost and accrued the necessary amount of experience levels. The preliminary 'Novice' path has five tiers, and is open to players who are levels 10 through 50. The three main paths, Fighter, Defender and Scout, have ten tiers, and are accessible only to players level 60 and above. Any advantage gained from this system is lost once the player dies.
Main Article: Shrines
Shrines can be found scattered about Eastern Commons in remote areas. They offer players special enhancements such as Resistance or Strength in exchange for their hunger bar depleting at a faster rate. Effects gained through Shrines can be combined with effects from Classes to provide a host of special abilities. Like the powers of player classes however, any effect gained from a Shrine is negated upon death.
The economy of SHO is based around gold, which is primarily dropped from mobs and can also be found in the treasure from Dungeon Coins. Gold nuggets are denoted as 'g', gold bars as 'G' and gold blocks as 'GG', all of which can be used to make purchases. Smaller purchases such as shields usually require gold nuggets, while large transactions such as purchasing a house require gold blocks. Exact change must be used when making a purchase. For example, gold nuggets cannot be used for purchases requiring gold bars. Failure to use the proper change may result in the gold being taken and nothing being given in return. All purchases are non-refundable, so take care to use the proper currency.
Main Article: Player Housing
Players can save up to purchase their own housing plot or apartment, which is accessible only to them and can be customized as they see fit. All plots and apartments are purchased with gold blocks. Players may only own one home at a time, though they may forfeit their property for a price of 25 GG. The price of each home is determined by the volume of the interior, so larger homes are much more costly. Small homes start at 9 GG, less than most apartments, while Guild Halls cost an excess of 500 GG.
Player housing is divided in to districts, with each district having multiple 'instances', or copies, to ensure everyone can live in the district they want. If one instance fills up, another can easily be made so that no one misses out. An entire Instance could in fact be purchased for an astronomical amount of gold, though it is unlikely even the most successful Guild could ever do so, CHAOTIC.
As a temporary substitute for housing, players can also buy lockers for 150 g. Only one locker per player is allowed.
Vechs' Patreon Server was the earliest stage of Super Hostile Online. It was a full Survival mode world with an area known as 'Dungeon Island' located within it. Every week, Vechs would put a new dungeon in this area for players to test run. This world was deleted to make way for the proper launch of the first version of SHO.
Super Hostile Online opened in May of 2016, and essentially served as a live testing area for concepts developed by Vechs. This iteration is now considered the 'Alpha' release of SHO. This formative period allowed Vechs to make mistakes and learn what he wanted to implement and remove from the game. While housing and repeating command blocks were a problem, he learned that these issues could be solved through instanced housing and changing the players' game mode. It also allowed him to test other smaller ideas such as Aura Banners and Alchemy, neither of which made it to the current 'Beta' iteration. Additionally, he was able to iron out more technical aspects such as server hosting and forming a proper white listing system.
In November of 2016, SHO was closed so that Vechs could revamp it in its current, polished form. It was relaunched as SHO Beta on December 27th, 2016.
Currently, there are 13 dungeon floors in Super Hostile Online. Vechs has stated that he wants to add 64 main dungeons overall, with 16 of them being 'wool' dungeons as a throwback to the original Super Hostile series. The dungeons will have an extremely gradual difficulty curve with an equally gradual increase in the quality of the loot they will provide.
In May of 2017, Vechs announced that the Beta of Super Hostile Online will be completely overhauled so that Vechs can rework several gameplay mechanics and prepare for Minecraft 1.13. Vechs went on to explain that the loot tables had been rebalanced, natural spawns would be eliminated, new dungeon floors would be added and so would four new player classes.
Set 1 - Valgarde City
Set 2 - Infernal Sky II
Set 3 - Legendary
Set 4 - Spellbound Caves
Set 5 - Sunburn Islands
- Store any valuable items you come across in the first few days of game play in an Ender Chest
- Try to purchase a locker as soon as you can in order to increase your storage space; This acts as a good substitute until you can aquire an actual house
- The continuity of the original SHO is acknowledged and continued in the Beta relaunch, with the relaunch being explained as a malfunction of "The Core" (the devise Vechs Davion used to create the original Valgarde) and the old fishing village being referenced in a sign in the caldera beyond New East Watch